AI Insights · Timothy · July 2022
Top 5 Military Games on Android in Guatemala Q2 2022
An overview of the performance of the top 5 military games on the Android platform in Guatemala during Q2 2022, based on Sensor Tower data.
In the second quarter of 2022, the top military games on the Android platform in Guatemala showcased diverse trends in weekly downloads, revenue, and active users. Here's a closer look at their performance:
Call of Duty: Mobile Season 7 saw its weekly revenue decline from approximately $5.5K at the end of March to around $3.8K by the end of June. Weekly downloads fluctuated, peaking at 5.3K in late March before descending to roughly 3.5K by the end of June. The game maintained a healthy active user base, starting with 37.1K in late March and ending with 36.6K in the last week of June.
Top War: Battle Game showed variable performance in terms of weekly downloads, starting with 300 in late March and soaring to 1.1K by the end of June. Revenue for the game was relatively modest, peaking at $410 in late March and dropping to $133 by the end of June. Active users increased steadily, starting at 1.3K in late March and reaching 3K by the end of June.
World War Heroes — WW2 PvP FPS experienced a notable spike in revenue in mid-May, reaching $493, but it settled at $59 by the end of June. Downloads saw a downward trend from 1.1K in late March to 403 by the end of June. Active users followed a similar declining pattern, beginning at 1.9K in late March and ending at 1K by the end of June.
Gunship Battle Total Warfare had a mixed quarter with fluctuating revenue, starting at $103 in late March, peaking at $276 in mid-April, and settling at $83 by the end of June. Downloads increased steadily from 104 in late March to 369 by the end of June. Active users also showed a positive trend, growing from 866 in late March to 1.4K by the end of June.
Supremacy 1914 - WW1 Strategy had a slow start with weekly downloads, which surged dramatically from 35 in late March to 747 in mid-June before stabilizing at 497 by the end of June. Revenue saw a significant increase mid-quarter, peaking at $115 in early May and ending at $79 by the end of June. Active users saw a substantial rise from 173 in late March to 682 by mid-June, ending the quarter at 640.
These insights, sourced from Sensor Tower, highlight the dynamic nature of the mobile gaming market in Guatemala. For more detailed analysis and data, visit Sensor Tower.